FFXIV 4.0 Ideas

I think we shouldn’t expect the design team to bring us any major changes at this point, until 4.0, so that being the case, what are some ideas that you have and want to see added to our existing skill sets?

I’ve been trying to imagine how they would add new abilities to DRK and what could possibly be squeezed in. I’d love to have a “Dread Spikes” ability which would probably be similar to WAR’s Vengeance in practice. I also think some kind of AoE magic shield on the party, like “Dark Ward” or something would be nice.

PLD could get an AoE regen, similar to their 1.21 version of Divine Veil. WAR could get an ability that raises the Strength of all party members, similar to the FFXIV Gil Warcry ability. Clearly there could be balance issues that need to be sorted, but yeah.

I’d like more aspects of Paladin to focus on the shield.

– Shield Spikes, or a similar Aura, that deals damage back to the attacker based on the type of shield being used. Bucklers return a small amount of damage, while Towers return a larger amount. The idea being that a larger shield has more spikes, and the smaller shields would block more often thus the damage is evened out among all three. This would help PLDs slight lack of AoE when in large groups, and would provide a small amount of passive damage to compliment the Auto-Attack while in Shield Oath for a slightly higher MT damage output. –Edit: I just thought of it, but it could even be a Trait that modifies Shield Oath.

– An Aura that redirects the incoming negative energy of attacks that are blocked and produces a positive energy pulse to either provide a small AoE heal (like a Medica II tick) or a small-radius Damage-preventing Barrier, also based on what type of shield is being used. Keep in mind — Sheltron. I get the Barrier would be pretty difficult to balance out, so I think the small heal would be better.

– More choice when it comes to shields to use. I’d personally use a Tower all day long, but we all know the only shields that exist in the game are Kites. (INB4, “bucklers” and “towers,” take a look at any of the highest item level shields. They’re all Kites. Thordan Ex Shield was almost cool, for a second, and Ravana almost hooked us up as well. Why’d we not follow through with this?)

They’re all probably terrible ideas, but there they are.

Before I even begin to consider new abilities for the Tanks I’d love to see ff14gilhub them address the existing problems with the ones we already have, specifically with Drk (who mostly lacks OT utility) and Pld (don’t even get me started on this one). I would love for the Dev team to sit down and hammer out a detailed and viable plan for addressing the current tank balance and create a solid foundation for them to build on. Then, and only then, am I okay with seeing additions.

Of course, I’m not holding my breath for this to actually happen. SE has all but admitted that they’ll never do it. I don’t think we’ve seen any meaningful tank adjustments since War got their overhaul waaaaaaaaaay back in 2.1. I’d love to know what happened to the individual who was responsible for that adjustment, because since then it’s been nothing but bandage after flimsy bandage …

Blade & Soul: Ok, I’m done Peace

This isn’t intended to be a complete troll thread, but more just my opinion after playing pretty heavily for over a month. I can understand why people love this game. The graphics, game play, storyline, world. pve and pvp are all very well done, however there are many things that make this game unplayable for casual and non expert gamers. The grind is just way too ridiculous. My main is a 46+ FM needs that needs 47 gold to upgrade its weapon.

12 for the cost and 35ish for the moonwater secret technique. Then I have to wait another day for the trans stone to complete. I’ve tried soloing Brightstone and obviously that didn’t go well.. Not to mention non of my accessories are siren and need ridiculous amounts of grinding as well. I’m not an instant reward guy, but even getting to this point was pretty rough. I know MMOs are grinding, but come on. We all seek to hit the highest tier as soon as possible, but I don’t see it any where in sight.

I understand the level of skill this game takes is what makes it special, but the learning curve is pretty cheap Blade-Soul Gold. I watched vids read tons of threads, but I get wrecked in PVP and I’m not even gold. Which is fine except the game pushes you to PVP for souls. After the 4th day of getting smashed on and I just quit pvp entirely. I’d play a class that is easier to learn, but there no way I’m grinding to 45. That and we don’t have a universal vault so I can transfer gold and stuff over to make it less of a hassle. I guess I could try sparring and practicing but the dailies take up most of the day as it is.

I’m sure there are plenty of people that enjoy all the grinding, but I guarantee you 2/3s of people have or will quit in the near future. My friends have all quit after hitting 45 and seeing the upgrade reqs. This isn’t Korea. The majority of Americans aren’t going to play a game where it can take a week for an upgrade. I hear it doesn’t get easier as we higher either. People paying 1,000s of dollars instead of playing. I noticed the twitch viewers has dropped dramatically and I understand why. This game is for elite American and regular Korean gamers. I commend you. You guys are impressive, but my guess is the player base will only be small amount of you because every else has bailed. Oh and the bots….

I will say that Ive found that this game is not a hard grind to get to 45. Its quite fast and easy to level up in comparison to other games. I dont understand why people want the best stuff in a matter of days, then what? You’d get bored and have nothing else to work for (especially considering that you said you dont want to get another character to 45; which you wouldnt be alone in). Money is easy to obtain even for casuals. Will it take longer to get upgrades? Of course it will, but thats due to the amount of time you place into the game. Ive never once played a game that rewarded you more for playing less. New games always have a high influx of people because everyone wants to try out the shiny new toy; they never stay the same size as when they initially started. BDO will be exactly the same, as will the next and the next. I think that NA is used to instant gratification and if there isnt any, there’s something wrong with the game (which imo, there isnt). I dont personally believe this game requires much expertise to play. It just takes time to master.