How does one play elementalist well and not die a lot, because right now I feel like elementalist sucks.
- Armor: Well I guess I can’t fault you there for wanting more HP. You’re going to be squishy even with Sentinel’s gear, though, so try to focus on not getting hit instead of absorbing blows. You can do this through using blinds, positioning, dodging, and using an elemental to facetank for you.
- Hitting Hard and Weapon Choice: As others have already mentioned, you want to stack might using a fire field and blast finishers, then wreck your opponents. For staff, this uses mainly fire attunement, for scepter, this means using a Lightning Hammer because scepter’s sustained damage is trash, and for mainhand dagger this means attacking in air attunement. Dagger is less melee than you may think – most of the skills have a range of 300, which is farther than melee – giving you the ability to attack and kite melee mobs. Ranged mobs you’re better off LoSing behind a tree or something and bursting if they’re aggroed onto you and not your elemental.
- Slot Skills: Signet of Fire is nice, but when leveling via solo PvE exploration, Glyph of Lesser Elementals and Glyph of Elementals are much nicer in that it gives you something else to draw aggro. Just cast in earth attunement. Glyph of Storms can give you an AoE blind to keep you safe, as well. Arcane Brilliance and Arcane Wave give you blast finishers, which give you might when used in a fire field, which then helps you kill stuff faster.
- Conjures: Lightning Hammer is wonderful. Its auto attack chain blinds enemies and it is pretty hard hitting – so in many situations it’s the only thing you should be using when you have a LH. Fiery Greatsword and Frost Bow are situationally useful in open world, and for them use the burst skills (FGS 3, 4, 5; FB 4, 3) and drop and go back to your weapons.