Guild Wars 2 Legendary Tutorial Weapons

Those three things don’t really go together normally. But hear me out, please.

Early in the game (level 5 or so), give the characters access to an “Odd Rusted <weapon>” or “Odd Cracked <weapon>”. It seems worthless, but the description suggests that it can be repaired. Thus begins a series of upgrades where, every 5 levels or so, you can go somewhere and get something or gain access to an area useful to upgrade the weapon so that it keeps up with the player.

The tutorial part comes in when you see where this leads you. It can be used to lead players to new zones fitting to their level range, as well as to challenges that make sure they’ve mastered the basic (and even advanced) concepts of the game. It can show new players around, without being too much of a burden to more experienced players. The reward for this will be the upgrading of the weapon to the next level.

The legendary part comes in at the end. When the weapon is finished it should be, stat-wise, a Legendary Weapon. The skin, however, shouldn’t be anything too fancy. If people want a fancy skin Legendary, they should chase those like anybody else. A sword/shield/bow/staff/ect with the flexible stats of a Legendary, however, would be a good reward for doing all the upgrades.


Guild Wars 2 Fixing Rapid Fire In 5 Easy Steps

Rangers have always been a very good option, at least for roaming. Case in point: Gladomer. Just because not many people play Ranger doesn’t mean it’s under powered. There were many very skilled rangers I came into contact with on a daily basis. Even in Tpvp I would occasionally find excellent rangers. Among “top tier” Tpvp There has been a humongous influx of rangers. Unless you’re referring to sub 100, you’re flat out lying. For the most part I Tpvp every day (Team arena or solo queue depending on the day) and I generally sit around 200-300 rank in team arena and 500-600 in solo arena. Just yesterday I played two matches while queued up for Archeage. The first match there were three rangers on my team, and two on the enemy team. The second match there were two rangers on my team and two on the enemy team. This has been my experience ever since the patch.

The guy above said that rangers have the “highest burst.” That isn’t true because fresh air Ele’s can burst for insane damage right? Well sure, many classes can, but not by pushing one freaking button! Rangers just press two and hope for the best. If it’s reflected they dodge backward, use a few skills to distance themselves, and then press two again and hope for the best. The point is that the skill has a very short cool down, practically no telegraph, and the capability to reduce your hp by 33-50%. These three factors make gw2 gold unfair. Before the patch, we could tank the first few arrows while closing in. Now, it’s simply too much to tank and forces us to use a counter. But how does one counter a skill that keeps reappearing every 10 seconds and bursts for 8k? You would have to have constant access to dodges, gap closers, reflects, stability, etc.

Personally I think that is too much to ask for just one skill. What’s the solution? Ultimately I believe the solution is just a longer cool down. Make it 20-30 seconds and I’m down. I mean so far I’ve seen rangers kill good players from 1,000-1,500 range and they don’t even need to swap weapons.

Necromancer for example. You cant get close enough to do much if the ranger is smart. It doenst matter if condi or power.

Warrior to a degree – if hes not using GS. Lets say a Rifle and Axe/Axe warrior for example. Would have a very hard time getting close, he still can have his immunities regardless of his weapons, but the ranger can easily stealth and then switching to GS and leap away, waiting till the stances are over and resetting the fight. The warrior has no real counterplay to that, he can safe his blocks and stances untill he can fully engage but the ranger easily keeps the range and killing the warrior with RF as well as AA, both hit very very hard in a power build. Even IF the ranger should do a mistake he still has a 6 sec invulnerability or lighting reflexes to get out if he pleases.

Guardian actualy has the kinda same problems, but can block / aegis the CC effects a little better, basicly can handle the pressure better, + has some really good gapclosers at hand that dont rely on a projectile.

Any mesmer without PU / stealth centric has the same problem.

These are just examples, but basicly ANY class that doesnt have a gapcloser or stealth built in the used build can only loose in a open field fight if the ranger is of equal skill. These is not a factor of “outplaying”, this is simply a complete lack of reasonable counterplay. Nobody would complain about loosing against a good ranger, nobody would complain about getting outplayed by skill, but people will always complain about something they simply cant do anything in the first place. If a fight is basicly GG before it started because i play a necromancer and happen to see a longbow ranger something is terrible wrong.