Home » Guild Wars 2 Gold » Guild Wars 2 New WvW Map: Farmfest Castle

Guild Wars 2 New WvW Map: Farmfest Castle

I often hear complaints about how EoTM degenerated into a farmest, and how that is Toxic to the WvW community… Well, why not embody that idea instead?Here is my suggestion: A WvW Map dedicated entirely to farming.

In the center of the map is a castle where a TON of events and champions spawn, for a farm worth about 15-20g/hour. The twist is that 3 different servers must compete over control of this area, and the longer it is held, the higher the rewards. In other words, servers are rewarded for their skill.

Surrounding the castle are many different forts, which the controlling server must defend and reinforce in order to prevent the enemies from reaching the controlled castle.

In addition, the events themselves would require Supply in order to farm, such as a Champion Seige Golem who is only vulnerable when struck with a Ballista, or a Bone Wall we need rams to destroy. Some events naturally promote using an Arrow Cart when tons of mobs spawn.

In order to get the supply which the farming events need so much, the zerg controlling the castle would have to travel back and forth between the castle and an area within their forts containing a supply camp. However, enemies are able to capture this camp as well, essentially cutting off supply to the castle and starving them of supply needed to farm, giving the invaders a chance to defeat the castle defenders.

Capturing the castle itself is no easy task. The map would be mostly linear and comprised of mostly narrow passageways which intentionally provokes the 2 enemy server to cross paths and fight each other. In other words, the invading servers would not only worry about capturing forts from the castle-defenders, but also from the other invaders.As a reward for both capturing and defending, players get to farm champion boxes, karma, t6 mats, and gw2 gold us.

I believe a “farm”-map like this would greatly reward players for working together with smart tactics and commanding, while also engaging them with skill-based combat against other players.In addition, it would also allow ANET to turn the Edge of the Mists into a more “serious” game mode, while making Farmfest Castle into the dedicated “farming” map, which Edge of the Mists currently is.I think it would also serve as a great bridge between WvW and PvE players, since it combines gameplay of both gametypes.


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