When MMO’s came out they were awesome

What you have gotten yourself into……..

Hello everyone,

Everything I’m about to say is subjective and my own opinion.I have played alot of MMORPG’s since the late 90’s. When MMO’s came out they were awesome. You would spend hours and days grinding with RL friends,guildies, and sometimes even family.You talked Buy Albion Online Gold and played. Mostly had a blast UO, EQ, Shadowbane,Eve Online, even WOW to some extent,just to name a few,are arguably great games of thier times that took time to learn and had content spread out through all levels. Either player made or themepark. Who remembers getting up early because a castle was about to drop in UO? Setting alarms to log into EVE to set skills? Setting alarms for castle sieges in Shadowbane?

Now most of us say we dont have time for it. The truth is weve gotten lazy and dont wanna do the work because to most its not fun anymore or a chore.They are the burnouts. Still playing MMO games on and on requesting the same thing every other MMO has to help thier time management and ease thier leveling burden because in the end they dont wanna put in the work but want all the reward. Then the devs cater to these ideas. Everyone maxes out in 2 months and moves on. People seem to think that when they log out of the game that it stops and now everyone has to wait on them to catch up. Thats not how persistent worlds work.

What im saying is these games actually had a reason to log in. It wasnt for some daily reward or a spin on the luck wheel. Somewhere some of these games lost there way or where shut-down.Nowadays what do we get from most devs and companies doing MMO’s? Blatant cash grabs,half finished projects, games in perpetual alpha and beta testing,cash shops with so much p2w people spend fortunes trying to stay competitive,most of these games are no fun(to me atleast)

I want actual progression that is gonna take years to reach the top. Not months. Anyone remember the hell levels in EQ? When you level one of those it felt great because you had actually accomplished something not many had at the time or did till it was nerfed down. Most quit at hell levels. That separated the players from the fodder for end game. If you made it through those levels players respected or envied you. I know i envied them till i got there then i had nothing but respect. If you havent done those levels in EQ way back in the day i dont think youll ever know what a grind truly is.

Why are none of these games fun? To me the most telling part is how most of them nowadays are set up as single player MMO’s. I believe setting them up this way is a mistake. Catering to the individual or solo player all the way to the top seems to defeat the purpose of having a MMO game. I can make it to the top on my own in this game but it is gonna be very difficult. Why play with anyone else? Makes the game atleast to me more fun and easier but it isnt required in this game. The better question is why does everyone feel like the game doesnt start till you get to the top? Why doesnt it start on level 1?

Now reading the forums for awhile now i see alot of posts saying that past T5 this game is unplayable solo.Its forced grouping or get into a guild.I solo in red zones all the time. Have i died a couple of times? yes. Has it being worth the death? definitely Albion Online Silver. Play smart in these zones. Also dont take what you cant afford to lose.How far do you expect to get solo though in a game where guilds control territory? BTW have you ever tried talking to the guild and see if there is something to work out? You are on territory they own.

No one says u have to join a guild to progress. You might have to be social with a guild and see if you can come to an agreement about thier territory. In this game the only limit is your willingness to actually engage with other people

I have a message for the devs,


Destroyer in blade and sould Play

The Destroyer focuses on dealing two types of damage: Blade And Soul Gold Earth or Shadow. Not all skills will have an associated elemental damage, but those that do will have their damage increased with the selection of the right items. Focusing around these damage types is advantageous in the long run, especially as you get to end-game dungeons.

While in a party, the Destroyer’s preference for the front line does not translate into maintaining the attention of their enemies, as their threat generation is low. Instead, their strength and high endurance provides ample opportunity to provide support—rescuing downed allies, protecting the more vulnerable from harm, or specializing in removing afflictions from their party. They also excel at setting up group combos for their other team members to take advantage of.

In Arena PvP, the Destroyer can easily escape any attempts to hold them down by simply spinning away. Get your opponent to throw away the cooldowns of their limited escapes, and then overwhelm them with a variety of stuns and knockdowns. Then you can take full Blade & Soul Gold advantage of their defenselessness by focusing on critical damage, and quickly finishing them off with fast successive axe cleaves.