Condition Damage In Guild Wars 2

Condition Damage is also known as Malice and is paramount for a multitude of skills that apply physical conditions. Contrary to the Primary Attribute descriptions earlier, Power does not affect the damage of a condition, the Secondary Attribute — Condition Damage/Malice — does. Without investment in Condition Damage, your conditions (such as Bleed, Poison, Confusion) will deal very little damage. If you do choose a playstyle that relies entirely on Condition Damage, it is absolutely vital that you achieve upwards of 1000 or your damage will be incredibly low. As Condition Damage isn’t leveled naturally (unlike Primary Attributes) this can be difficult to achieve and will often leave you struggling to even out your other Primary Attributes. Luckily, most weapon sets have a clear focus (Power orientated skills or Condition Damage orientated) so gw2 gold makes life a little easier in determining which path you want to take when investing in trait lines and items.

Similarly to Boon Duration and commonly known as Expertise, Condition Duration does just what it says; it increases the duration of all conditions you inflict on an opponent. Also similar to Boon Duration, each point invested in Expertise will see its duration increase by 1%. If you were to invest 30 points into a Necromancers Spite trait line, your conditions would receive a 30% increase to their duration. This would see a typical condition such as Bleed, caused from the skill Blood Curse, increased from a duration of 7 seconds, to around 8.5.Expertise is a strong secondary attribute when paired with other items that elongate the lifespan of conditions as while your conditions are active, they are often dealing damage or hindering your foe and as conditions tend to rely on attrition to wear down your opponent, having them last longer is never a bad thing.

Critical Damage is also known as Prowess and provides a damage increase to your critical hits, with each point invested in Prowess increasing your critical damage by 1%. It’s a little difficult to describe this secondary attribute without some mathematics involved but in its simplest form, the more Prowess you have, the more damage you will deal when you critically hit.

For those interested in some minor mathematics, critical hits by all professions provide a damage increase of 50%. For example, if your standard attack deals 50 damage, when you critically hit an opponent you would deal 75 damage. This is your base attack damage (50) including a 50% increase (50 + 25 = 75).By investing 30 points in Prowess (30% extra critical damage) you would actually deal 90 damage. This is your base damage (50) including a 80% increase, as you’ve added 30% on top of your base figure.It should be noted that Prowess does not buy guild wars 2 gold, so irrespective of how much Prowess you have — as conditions cannot critically hit someone — there is little value in investing in it. However, for individuals who enjoy seeing large damage numbers, whom have a high critical hit chance and whom deal physical attacks, it can be incredibly useful for really high damage spikes.

Is Guild Wars 2 the answer to stagnant MMO design

While the MMO genre has been set in its post World of Warcraft ways since Blizzard released its market-leading online game 2004, ArenaNet is trying to go its own way with Guild Wars

We’re finally seeing a point where companies realize that they’re not going to create the next great MMO by just copying what’s come before,” said Christopher Lye, global brand director at ArenaNet, who believes the definition of an MMO has come to mean games that follow a similar quest and combat structure to World of Warcraft.

MMO is a platform and set of technologies, not a game design model – and we’ve barely scratched the surface of what’s possible … Honestly, I think the problem is that there’s been a lack of change in MMO design and that buy guild wars 2 gold is a reaction to that.”

Guild Wars 2 which has no firm release date yet, will be taking neither the subscription nor the free-to-play routes, instead opting for the one-off payment packaged products just like 2005’s Guild Wars and its expansions, except this time, backed up with microtransactions.

Running with this model for Guild Wars, ArenaNet was able to keep a regular flow of income through selling expansions. The result of this led to a refined production pipeline which allowed the team develop and deliver their content very quickly.

At one point we were delivering a full game’s worth of content in six months. That’s an insane pace,” said Lye. “We know that launch is only the beginning and the players’ appetite for content is virtually insatiable, so we devoted a lot of programming resources on content development tools that allow designers to do in hours what used to take weeks.”

ArenaNet hopes to be able to use this to its advantage in Guild Wars 2, preventing the game from becoming stagnant in its play-style and content. Lye points to the ever changing Dynamic Events” systems as a way of allowing the development team to easily modify and add new content. These, coupled with effective use of instancing – heavily used in Guild Wars – are intended to deliver a satisfying story to players, which is a notoriously difficult feat in MMOs. Guild Wars 2’s instancing will allow a more player-focused, personal story, while the story of the world will be delivered through dynamic events, shared by all players.

The dynamic events will also help naturally build a sense of player community “by scaling events up by the number of players, by ensuring that everyone who participates in the event receives rewards, and by ensuring that high level players’ abilities scale down to ensure events are still challenging,” said Lye.

ArenaNet is also breaking what Lye called the “holy trinity” of MMO combat,tank, healer and DPS — and omitting a dedicated healing class all together, giving some healing abilities to each profession. The designers hope this will “free players up from that dependency, so you see a lot more creativity in party make-up and tactics,” said Lye.

Guild Wars 2 appears to be holding a position somewhere between the fully action-based combat of Bluehole’s Tera MMO, and WoW’s more static, action-bar focused combat, as ArenaNet’s take utilizes dodging, running and gunning as central combat mechanics.

Lye said he believes MMO players are waiting for a more engaging combat style, and cheap guild wars 2 gold will bring on the change. “People will call this risky, but we think it’s riskier just to churn out the same MMO that everyone has played before. People can read the words, but it’s not until someone actually plays the game that they really understand some of the fundamental changes that we’ve made to the genre,” said Lye.