Condition Damage is also known as Malice and is paramount for a multitude of skills that apply physical conditions. Contrary to the Primary Attribute descriptions earlier, Power does not affect the damage of a condition, the Secondary Attribute — Condition Damage/Malice — does. Without investment in Condition Damage, your conditions (such as Bleed, Poison, Confusion) will deal very little damage. If you do choose a playstyle that relies entirely on Condition Damage, it is absolutely vital that you achieve upwards of 1000 or your damage will be incredibly low. As Condition Damage isn’t leveled naturally (unlike Primary Attributes) this can be difficult to achieve and will often leave you struggling to even out your other Primary Attributes. Luckily, most weapon sets have a clear focus (Power orientated skills or Condition Damage orientated) so gw2 gold makes life a little easier in determining which path you want to take when investing in trait lines and items.
Similarly to Boon Duration and commonly known as Expertise, Condition Duration does just what it says; it increases the duration of all conditions you inflict on an opponent. Also similar to Boon Duration, each point invested in Expertise will see its duration increase by 1%. If you were to invest 30 points into a Necromancers Spite trait line, your conditions would receive a 30% increase to their duration. This would see a typical condition such as Bleed, caused from the skill Blood Curse, increased from a duration of 7 seconds, to around 8.5.Expertise is a strong secondary attribute when paired with other items that elongate the lifespan of conditions as while your conditions are active, they are often dealing damage or hindering your foe and as conditions tend to rely on attrition to wear down your opponent, having them last longer is never a bad thing.
Critical Damage is also known as Prowess and provides a damage increase to your critical hits, with each point invested in Prowess increasing your critical damage by 1%. It’s a little difficult to describe this secondary attribute without some mathematics involved but in its simplest form, the more Prowess you have, the more damage you will deal when you critically hit.
For those interested in some minor mathematics, critical hits by all professions provide a damage increase of 50%. For example, if your standard attack deals 50 damage, when you critically hit an opponent you would deal 75 damage. This is your base attack damage (50) including a 50% increase (50 + 25 = 75).By investing 30 points in Prowess (30% extra critical damage) you would actually deal 90 damage. This is your base damage (50) including a 80% increase, as you’ve added 30% on top of your base figure.It should be noted that Prowess does not buy guild wars 2 gold, so irrespective of how much Prowess you have — as conditions cannot critically hit someone — there is little value in investing in it. However, for individuals who enjoy seeing large damage numbers, whom have a high critical hit chance and whom deal physical attacks, it can be incredibly useful for really high damage spikes.