The Stretch Goals In Guild Wars 2

Taking a kickstarter-ish approach to the problem. The map itself would be one made by the dev’s with a certain amount of lumber, textiles and metals to create lions arch itself. After which the community can keep on donating resources for extra benefits and different things to be made in lions arch. These stretch goals would take many forms, one idea is to have small stretch goals, like getting 10,000 extra lumber/textiles/metal will sponsor the making of a small memorial statue to remember the defeat of scarlet and her minions in the form of a statue showing the destruction of the Breachmaker. This could evolve to much larger goals, such as donating 100,000 lumber/textiles/metal would garner the construction of new bridges to make travel easer around the city. These goals could be anything the dev’s and community desire, the devs could even open up a forum for people to make suggestions.

If i was to make a suggestion it would be if we reach a certain number of gold ore/gold ingot’s and gemstones we would get out beloved lion statue back anew and in working order, but if we reach a stretch goal of say 100,000 cheap gw2 gold/gold ingot’s and gemstones we get a pimped out version of the lion statue, encrusted with gemstones and lots of golden embellishments.

Depending on the dev’s we could track an overall amount of resources for larger or fantastic goals and track each resource individually for different smaller rewards and upgrades to the city.

In the end you could set ludicrous goals as well, like millions of resources donated could sponser the creation of a new stadium to return moa racing to lions arch. Crazy stuff that may never be reached, but if the community set their minds to reach it, i think they should be rewarded for it.

The benefit of this method of restoring lions arch is that any map the dev’s want could be used, with allowance for certain improvements upon reaching goals. Also the restoration of lions arch could take place then the extra goals could be constructed and implemented in the coming months.

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Feedback From A New/returning Player In Guild Wars 2

I started playing within a month or so of release, but could never really stay interested for much longer than about level 20-25, for a variety of reasons.

  • bland voice acting and writing
  • limited character customization
  • combat felt very repetitive
  • lack of Trinity limits PvE to zerging
  • PvP is setup to encourage zerging
  • Story never feels cohesive, partly because you spend 90% of your time doing random crap like feeding cows or whatever, for people you don’t know, don’t care about, and will never see again.
  • The 10% of the time that you’re doing your personal story (or whatever it’s called), felt disjointed because you have to constantly put them on hold while you gain levels.

Despite that very broad set of complaints, I’ve kept coming back every 3 or 4 months to give the game another try, because I really want to like the game. I did so again this weekend, before realizing there was a major patch that just went live. Having started a new character and played to about 16 or 17, I wanted to take a moment to let people and/or devs know what my impression is. Mostly because I feel like I’m exactly the kind of player that they are trying to retain (maybe I’m wrong though).

First Impressions
I’ll be honest, and just say up front that I very nearly uninstalled as soon as I left the intro map. I immediately went looking for an AH guy, only to find out they are no longer on the 1-15 map. Thinking that was strange, I ran into the city and loaded up the AH. I was immediately struck by how *un*intuitive that interface has become. I don’t know if it was changed in this last patch, or earlier this year or what. But I managed to somehow accidentally purchase 48 bags when I only intended to purchase 5. So I spent the next several minutes figuring out how to relist the 43 bags that I didn’t need, and finally purchased the off hand weapon I came for in the first place.

And then I found out that I can’t even use off hand weapons until level 7. After asking around in chat again, people mentioned that ANet wrecked the whole early level experience because it was somehow too complicated. I then poke around on the forums to see what’s going on and read through the patch notes, usually dumbfounded by what I saw.

So basically, ANet managed take a game that was already too simplistic and found ways to make it ever less complicated in an effort to appeal to… I don’t know, 7 year olds or something. There aren’t enough abilities in the game to begin with (especially when you consider stuff with long cooldowns), yet they felt like offering even fewer abilities would better retain people? I still don’t understand the level gating thing, but it’s their game.

The single bright spot in all this, and the one reason why I might possibly manage to last longer than level 25 this time, is how the personal story is now paced. When I finally hit level 10 (after doing several hours of the same crap for the same people that I don’t know or care about, mind you), I was able to push through the first major story line without having to constantly stop and go level a few times before picking it up again. That was a huge improvement. My understanding these story sections will come up about every ten levels, which should be fine as long as the later levels don’t move too slowly. Even if the pacing does slow down at later levels, at least I’m not inexplicably holding off on something major like rescuing someone because I need to go kill grubs until another farmer is happy with me.

Anyway, sorry for the long post. I really want to like the game, and I’m hoping that ANet can introduce some complexity at some point, rather than focusing solely on lowering the barrier of entry. Complexity is what will keep players playing.

Side note to ANet: despite what you may think, getting a notification every level about stats gained, or stuff unlocked, doesn’t actually make cheap gw2 gold any more special because the stats/features/etc have no context. I gained a level and my stats increased by 20? I don’t even know what that means or how it helps my character, much less why I should feel accomplished.